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Phoenix viewer red cloud
Phoenix viewer red cloud








phoenix viewer red cloud

Cameras take burst shots quickly and minimize this problem. The arrow pointing at my avatar shows what movement did to the process. The top image is PS CC’s HDR composite that combines all three images. Rooms with a bright out doors showing through a window is another. Bright deserts can lose detail in the highlights or wash out in the mid-ranges. Night pictures with bright lights are excellent candidates for HDR treatment as detail in shadows is lost. Also, this is not an image I would consider a good candidate for HDR. These are quick images with little time spent editing to improve the final HDR result. Here is an example of what is happening with HDR. No program can add detail not captured in the original image. With a single image adjusting the RGB curves and contrast is about all that can be done. The viewer has the same challenges that digital cameras do. While that likely gives a better result than a simple Levels or Contrast adjustment the point of HDR is to include detail not able to be captured in a single image. Honour uses a program to pull detail out for all the ranges from a single image. This produces a final image that is very much like what the human eye sees. Processes for making HDR take the three images and combine them to get the most detail in all three ranges. Then an over exposure to capture detail in the shadows. Another at the ‘best’ exposure for detail in the mid-range. A RL camera does an underexposure to capture detail in the highlights. The problem in Second Life is in getting source images for HDR processes to work with. They will get you most of the technical explanations you could need. You can search the net for information on HDR images and photography. But, for practical purposes, her explanation will work just fine. There are some technical inaccuracies in her explanation and methods. Honour talks about using HDR images in her work. She uses it a lot for fixing avatar noses. Strawberry is addicted to Photoshop’s Liquefy tool. Honour points out that while using GIMP one has to change some default settings to allow it to edit hi-rez images coming from SL. They use GIMP, Photoshop CC, and Photoshop Elements for their editing. In the second video we find all three take large images and crop to get the final image. But, Honour is giving more tips per minute than the others. She gives lots of handy tips for taking photos. Honour is speaking in the last third of the Designing Worlds’ first video (See the previous post for links). Now your Sky Presets editor is using the region’s settings and settings in the editor are still enabled. You’ll see the region switch back from the Sky Lighting Preset you selected to the region’s settings when you cancel the Water editor. Next open the Water Preset editor, select any water preset, X it out or cancel.World->Environmental Editor->Sky Presets->Edit Presets…->select any preset. Open the environment Sky Preset editor and select any preset.Honour explains in the Designing Worlds video:










Phoenix viewer red cloud